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Motion Capture/Facial Animation Study

This post contains a series of renders made throughout my journey learning how to animate and render sequences in Unreal Engine with custom facial and body animation.

Motion Captured using Mocopi Pro system and facial animation added using Unreal's LiveLink app.

Facial Animation captured from iPhone footage and processed with UE5's Metahuman Pipeline.

Utilized UE5's Metahuman tools to generate Facial animation from a custom audio recording.

Motion Capture captured with the Rokoko full-body suit and Gloves.